![]() ![]() For most puzzle games, I would have found an issue with this. Instead, you’re thrown straight into the mind-bending halls of your character’s brain to sort it out. At no point does the game tell you what to do, how its mechanics work, or what approach may be the best. One of the things I really appreciated about Superliminal was this laissez-faire approach. It takes a while to understand the rules of this mechanic how things can be placed, how to change their size, and how objects react to one another. If you pick up a can of soda that’s 2 feet away from you and place it at the end of a room, the result is the biggest can of soda you’ve ever seen. However, the item remains the same size from where you saw it. If you pick something up, it’s always going to be placed against the surface furthest from where you’re looking at. It’s a difficult concept to explain, so here are the layman’s terms. "What makes Superliminal truly unique isn’t its gameplay or story, but rather the way it uses both to impart a clear-cut message onto its player." Most of these random objects feed into the game’s mind-bending main feature - changing the size of something depending on your perspective. Chess pieces, dollhouses, and soda machines clutter this strange, 90s office-themed dreamscape, but they all have their purpose. The entire game plays out in the character’s subconscious, which led me to question the things that I would find lying around. In Superliminal, you play as someone who has signed up for an experimental form of dream therapy. However, what makes Superliminal truly unique isn’t its gameplay or story, but rather the way it uses both to impart a clear-cut message onto its player. It’s not your average puzzle game though as it’s not very complex and it leans heavily on a narrative delivered through radios placed at each level. That may be why I was so surprised when I finished Superliminal in just a couple of sessions, having enjoyed every minute of it. If you asked me to name one from the last decade I’d answer with Professor Layton, skipping over many other fantastic titles that have also come out. Simply put, I’m not extremely interested in puzzle games. In fact, I’ve mostly avoided the genre as it's typically not my speed. Bring any 3D object into the game and play around with mind-bending perspective tricks.Let me preface this review with this - I am not good at puzzle games, and Superliminal is very much a puzzle game. EXPERIMENTAL WORKSHOP SUPPORT Superliminal features Steam Workshop integration. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.ĭEVELOPER COMMENTARYWe’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.ĬHALLENGE MODEThe overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps. MAN VS MACHINEIn this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. What you see isn’t always precisely what you get. Tread carefully as the world slowly unravels around you and subverts your expectations. PERCEPTION IS REALITYExplore a dream world where everything is exactly as it seems. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program. Pierce’s Somnasculpt dream therapy program. ![]() WAKE UPAs you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Players need to change their perspective and think outside the box to wake up from the dream. Puzzles in this game give you a sense of the unexpected. Superliminal is a first-person puzzle game based on forced perspective and optical illusions. ![]()
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